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Skills

Level Design

Using design techniques to creating unique levels with great flow, scale and themes

Visual Scripting

Proficient with blueprints to support and enforce my design choices

Communication

Clearly communicating my work written and orally with coworkers

About Me

Favorite . . .
. . . video games: Halo 3, Battlefield 1, Inscryption & Red Dead Redemption 2
. . . design techniques: Hard Reveal & 10-seconds rule
. . . Plugin: Blockout Tools in Unreal
. . . Engine: Unreal Engine
. . . non gaming hobbies: Hiking, traveling, history, anime, architecture, fashion, art & eating fika


16 Personalites test: INFJ-A

 

Other Facts

In designing levels, I strive for uniqueness, exploring often overlooked settings, layouts, flows and stories. I enjoy creating levels with clear short-, mid- and long-term goals, distinctive zones and player agency through a main path with numerous detours. Each design choice has a clear purpose and I always try to answer why something is to be implemented or not.

 

Game development is a collaborative effort, so I align my designs with the team's vision and workflow. Effective communication is key, so I seek feedback, iterate on my designs and provide constructive feedback in return.

 

I find fulfillment in a harmonious team, whether small or large. I contribute to a fun, safe, and positive workspace because when team members feel at ease, which enhances the overall video game experience.

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Soft Skills

Positivity

Bringing a positive outlook to problems and tasks, and doing my part in creating a cheerful work environment

Time Estimation

Good understanding of how much time it takes to complete a task

Creativity

Fresh ideas to level design, world building, narrative and gameplay

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