
Skills
Level Design
Using design techniques to creating unique levels with great flow, scale and themes
Visual Scripting
Proficient with blueprints to support and enforce my design choices
Communication
Clearly communicating my work written and orally with coworkers
About Me
Favorite . . .
. . . video games: Halo 3, Battlefield 1, Inscryption & Red Dead Redemption 2
. . . design techniques: Hard Reveal & 10-seconds rule
. . . Plugin: Blockout Tools in Unreal
. . . Engine: Unreal Engine
. . . non gaming hobbies: Hiking, traveling, history, anime, architecture, fashion, art & eating fika
16 Personalites test: INFJ-A
Other Facts
In designing levels, I strive for uniqueness, exploring often overlooked settings, layouts, flows and stories. I enjoy creating levels with clear short-, mid- and long-term goals, distinctive zones and player agency through a main path with numerous detours. Each design choice has a clear purpose and I always try to answer why something is to be implemented or not.
Game development is a collaborative effort, so I align my designs with the team's vision and workflow. Effective communication is key, so I seek feedback, iterate on my designs and provide constructive feedback in return.
I find fulfillment in a harmonious team, whether small or large. I contribute to a fun, safe, and positive workspace because when team members feel at ease, which enhances the overall video game experience.


Soft Skills
Positivity
Bringing a positive outlook to problems and tasks, and doing my part in creating a cheerful work environment
Time Estimation
Good understanding of how much time it takes to complete a task
Creativity
Fresh ideas to level design, world building, narrative and gameplay